what I work on with doctoral students

Cartoon of a person with a pink beret, smiling, holding a paintbrush, wearing a blue shirt.

Jurgis Peters

Jurgis investigates how generative AI can be used to create virtual worlds and artworks that dynamically respond to a viewer’s emotional state. He blends methods from art, interactive technologies, and machine learning to create empowering bioadaptive media experiences. He also explores how generative AI reshapes the role of the artist, moving from sole creator toward collaborator or curator of the final experience, and critically examines issues like authorship, authenticity, and the ethics of machine-mediated creativity. See his portfolio here. Read more in the Tampere University release here.

Project: Convergence

Illustration of a person with a mechanical or robotic face, wearing armor or a suit, symbolizing a futuristic or cybernetic theme.

Anatolii Belousov

Anatolii explores how technology could and would be used for mind-altering. His work maps this emerging terrain through, for example, an in-depth examination of imaginations of such technologies in science fiction. His interests are in human-computer interaction, design and speculative fiction, and anticipatory futures research. He triangulates on questions of what form technologies inducing altered states of consciousness might take, and whether they could expand empathy, creativity, and human experience, while considering their cultural and ethical stakes.

Project: DIAL

Cartoon of a person wearing a hat, smiling, with a guitar hanging on the wall behind them.

Terho Ojell-Järventausta

Terho focuses on the societal drivers and implications of digitally induced altered states of consciousness (DIAL). He has a background in the music industry and musicology and has created biofeedback-adaptive musical systems closely connected with DIAL.

Project: DIAL

Illustration of a person with headphones speaking into a microphone with stars and sound waves around.

Xinyan Zhao

Xinyan (Shelly) is interested in accessibility, sound interfaces, and XR. Her current research focuses on enhancing accessibility and user experience (UX) for visually impaired individuals through spatial audio interfaces in virtual reality (VR). She aims to transform visually immersive experiences into engaging and interactive environments, advancing the accessibility experience in HTI. With an interdisciplinary background, she has contributed to projects on disability inclusion, data visualisation, special pedagogy for children with autism, etc. She leaves comments in Kaomoji in the physical world.

Project: InterReal

Cartoon figure wearing a hoodie and sunglasses using a laptop.

Dion Deng

Dion’s research centres on the space between who we are and who we appear to be in virtual worlds. By studying self–avatar discrepancy as the gap between a user’s real identity and their immersive digital embodiment, he explores how this tension affects immersion and other experiential outcomes. His work highlights the impact small design choices can make.

Project: Postemotion

Doctoral researchers are co-supervised with Prof. Juho Hamari, Prof. Mattia Thibault, Dr. Riku Roihankorpi, and Dr. Joseph Macey.